« GPVehicle » : différence entre les versions
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<syntaxhighlight lang="java"> | <syntaxhighlight lang="java"> | ||
final CustomVehicle vehicle = new | final CustomVehicle vehicle = new Vehicle(…); | ||
veh = new GPVehicle("My Vehicle", vehicle); | veh = new GPVehicle("My Vehicle", vehicle); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Since the V2.0 version (and thus the [[http://patrius.cnes.fr PATRIUS]] V4.1.1), it is now possible to use directly the <font color=#4169E1>Vehicle</font> class. So, it is possible to search in [[http://patrius.cnes.fr PATRIUS]] documentation how it is possible to initialize such an object. We have then to instantiate this class using all the previous sub-objects described in the following paragraphs. | |||
Note that for the previous V1.3(.1) versions, it was mandatory to use the specific <font color=#556B2F>'''GENOPUS'''</font> [ {{CurrentServer}}/uploads/JavaDocs/V1.3.1 | |||
/fr/cnes/genopus/nonWidget/vehicle/CustomVehicle.html CustomVehicle] class. | |||
=== Dry mass initialization === | === Dry mass initialization === |
Version du 9 octobre 2018 à 14:50
How to call it
For using the GPVehicle class, the developer has only to create such an object with these two possibilities:
- With no vehicle initialization
veh = new GPVehicle("My Vehicle");
- Or, if we want to initialize the widget with a predefined vehicle:
final CustomVehicle vehicle = new Vehicle(…);
veh = new GPVehicle("My Vehicle", vehicle);
Since the V2.0 version (and thus the [PATRIUS] V4.1.1), it is now possible to use directly the Vehicle class. So, it is possible to search in [PATRIUS] documentation how it is possible to initialize such an object. We have then to instantiate this class using all the previous sub-objects described in the following paragraphs.
Note that for the previous V1.3(.1) versions, it was mandatory to use the specific GENOPUS [ https://genopus.cnes.fr/uploads/JavaDocs/V1.3.1 /fr/cnes/genopus/nonWidget/vehicle/CustomVehicle.html CustomVehicle] class.
Dry mass initialization
// DRY MASS
final double dryMass = 1000.;
MassProperty dryMassProperty = new MassProperty(dryMass);
Propulsive properties initialization
// PROPULSION
final ArrayList<CustomEngine> enginesList = new ArrayList<CustomEngine>();
enginesList.add(new CustomEngine("OCS", 320., 1000.));
enginesList.add(new CustomEngine("ACS", 150., 270.));
final ArrayList<CustomFuelTank> fuelTankList = new ArrayList<CustomFuelTank>();
fuelTankList.add(new CustomFuelTank("Tank1", 500.));
Shape characteristics initializaton
// SHAPE (HERE PARALLELEPIPED + SOLAR PANELS)
final CustomParallelepiped parall =
new CustomParallelepiped(4.0, 1.0, 2.0);
final CustomParallelepiped solarPanels =
new CustomParallelepiped(10., 0., 0.);
vehicleRefSurface = new CustomVehicleSurfaceModel(parall, solarPanels);
Aerodynamic properties initialization
// AERODYNAMIC PROPERTIES (CONSTANT COEFFICIENTS)
final double cd = 2.0;
final double cl = 0.;
final CustomAerodynamicProperties aerodynamicProperties =
new CustomAerodynamicProperties(vehicleRefSurface, cd, cl);
Note: we need the shape model previously defined
Radiative properties initialization
// RADIATIVE PROPERTIES
final double ka = 1.0;
final double ks = 0.0;
final double kd = 0.0;
final RadiativeProperty rp = new RadiativeProperty(ka, ks, kd);
final double absorptionCoef = 1.0;
final double specularCoef = 0.0;
final double diffuseCoef = 0.0;
final RadiativeIRProperty rpIr =
new RadiativeIRProperty(absorptionCoef, specularCoef, diffuseCoef);
final CustomRadiativeProperties radiativeProperties =
new CustomRadiativeProperties(rp, rpIr, vehicleRefSurface);
Note: we need the shape model previously defined
Vehicle initialization
At last, when all sub-objects are available, we have just to write this:
final CustomVehicle vehicle =
new CustomVehicle(dryMassProperty, aerodynamicProperties,
radiativeProperties, enginesList, fuelTankList);
Note: of course, possible to put null to some of them except for dry mass properties (a zero value for it will raise a warning as a negative one an error).
Display
With the previous initialization and by clicking on the engines and/or tanks for more information, we will have this display:
How to use it
To get a GENOPUS CustomVehicle object, we will just have to call for the getPatriusObject() method as below:
CustomVehicle vehicle = veh.getPatriusObject();
How it is stored
Here is the XML format for such a vehicle:
<Vehicle name="My_Vehicle">
<Boolean name="hasMassProperties">true</Boolean>
<MassProperties name="massProperties">
<Real name="dryMass" unit="kg">1.0E3</Real>
</MassProperties>
<Boolean name="hasPropulsiveProperties">true</Boolean>
<PropulsiveProperties name="PropulsiveProperties">
<Real name="ergMass" unit="kg">5.0E2</Real>
<ComponentList name="listOfEngines">
<!--Amount of items-->
<Integer name="nbItems">2</Integer>
<ComponentListItem name="Item_1">
<Engine name="Engine">
<String name="name">OCS</String>
<Real name="isp" unit="s">3.2E2</Real>
<Real name="thrust" unit="N">1.0E3</Real>
</Engine>
</ComponentListItem>
<ComponentListItem name="Item_2">
<Engine name="Engine">
<String name="name">ACS</String>
<Real name="isp" unit="s">1.5E2</Real>
<Real name="thrust" unit="N">2.7E2</Real>
</Engine>
</ComponentListItem>
</ComponentList>
<ComponentList name="listOfTanks">
<!--Amount of items-->
<Integer name="nbItems">1</Integer>
<ComponentListItem name="Item_1">
<FuelTank name="Fuel_Tank">
<String name="name">Tank1</String>
<Real name="propMass" unit="kg">5.0E2</Real>
</FuelTank>
</ComponentListItem>
</ComponentList>
</PropulsiveProperties>
<Boolean name="hasAerodynamicProperties">true</Boolean>
<AerodynamicProperties name="AerodynamicProperties">
<Real name="dragCoefficient">2.0E0</Real>
<Real name="liftCoefficient">0.0E0</Real>
</AerodynamicProperties>
<Boolean name="hasRadiativeProperties">false</Boolean>
<Shape name="VehicleShape">
<String name="shapeType">Parallelepiped</String>
<String name="shapeDefinitionType">Surface</String>
<Real name="sx" unit="m^2">4.0E0</Real>
<Real name="sy" unit="m^2">1.0E0</Real>
<Real name="sz" unit="m^2">2.0E0</Real>
<Boolean name="withSolarPanels">false</Boolean>
</Shape>
</Vehicle>